It’s long been a pain point when developing a Unity game: having to use MonoDevelop as the IDE. Originally I never thought it was that bad, but after using Unity VS with Visual Studio on my Desktop ...
Cerebellum is a response to accessibility in the Unity’s ecosystem in hopes of simplifying and helping newcomers and experiences developers to the gaming development space. Cerebellum’s objective is ...
There are a lot of great articles and tutorials focusing on performance in Unity. This article is not trying to replace them or improve them, this is just a summary of steps that we went through after ...